Where to get sector 5 key
If there's a Chocobo amongst This guide part 1 will help you defeat the bosses that you'll encounter on your jounrey in Final Fantasy VII. However if the scorpions raises its tail do not attack, or it will attack you with This guide part 2 will help you defeat the bosses that you'll encounter on your jounrey in Final Fantasy VII.
Use any other magic as well as Summons and Limit Breaks. Ignore the two flames as just go all-out attack on the Gi. When the last two digits in the number of battles you've fought match, the old man will wake up when you talk to him and give you an item.
Talk to him and change the subject and he'll tell you he's been having trouble getting materials to make weapons. Give him a piece of Mythril and he'll let you open either the large chest near the door or the safe on the upper floor. After you've recovered Cloud from the Lifestream near Mideel, you'll find a man who's lost his key standing outside the gate to Midgar. It's his sneaking suspicion he lost it while he was on an excavation tour. It's a good bet you're familiar with the place he's talking about.
Talk to the 'guy in the tent' and start diggin' for 'Normal treasure'. There are at least three different places the KEY TO SECTOR 5 could be near the former location of the Lunar Harp, near the top of the ladder, near the nose of the crashed jet; there are probably more , so it's a good idea to place all five staff members strategically covering the entire site. Relatively speaking, the margin for error is much smaller than for the other items.
NOTE: You just have to dig in one of the correct locations, not necessarily the one the workers are pointing to. When you have the Key, return to Midgar and let yourself into the Sector 5 Slum. If you haven't spotted the Turtle's Paradise publicity flyer in the boy's room yet, no would be a good time to check it out. Make your way to Wall Market and enter the Item Store. If you're undertaking this quest at your earliest opportunity, it's likely you'll find this sum pretty steep.
However, you'll really appreciate this accessory when it comes time to steal those REALLY important items later in the game. While you're in the spirit of revisiting the early days, hop in the Highwind and return to Nibelheim with Tifa in your party.
Go to Tifa's house and examine the piano in her bedroom. Before you leave, consider visiting the library in the basement of the Shinra Mansion. You'll learn a lot more about the relationship between Cloud and Zack in a flashback that illuminates the events between the Nibel Reactor incident and Tifa's discovery of Cloud at the Midgar Sector 7 Train Station. In the far room, you'll also find a series of official Shinra reports concerning the same events.
Head into the house and talk to Choco Bill. He'll offer to rent out up to six Chocobo Stables 10, Gil. He'll also tell you about the Chocobo Sage, a being purported to know the secret to breeding special Chocobos. Purchase at least four stables and head out to catch some Chocobos. Chocobos can be found anywhere you see tracks on the World Map. Equip Chocobo Lure Materia the more the better and walk around near the tracks until you encounter a Chocobo in battle.
Feed it some greens if you're worried about it running away and defeat the flanking enemies to capture the Chocobo. Dismount [X] and send the animal back to the stables. When you've sent four Chocobos to the paddock, you'll have to return to the Chocobo Farm and decide which ones you want to keep.
Head for the barn, talk to Choco Billy, and select 'Moving Chocobos'. Use Billy's appraisal of the Chocobos to help you make your decision, and move the keepers into the stable [O]. If you intend to breed a special Chocobo, you'll want to train your Chocobos at the Chocobo Races.
If you want to have any hope of reaching Class S, you'll have to build up the vital statistics Speed, Intelligence and Stamina of your Chocobos by feeding them greens. Different greens effect different attributes, and more costly greens have a greater effect. Talk to Billy and select 'Feeding Chocobos' you should be able to decipher his apparent accent and figure out which greens are which with little difficulty.
When feeding your Chocobo no longer has any effect, you've maxed out its statistics and you're ready to head for Chocobo Square at the Gold Saucer. Your first step should be a visit to the Chocobo Sage's House, nestled in a hidden valley west of the entrance to the Corral Valley Cave in the Icicle Area.
Talk to the Chocobo Sage and you'll begin the long and tedious process of drawing out the details about the special breeds of Chocobo. You'll also want to purchase from him at least one of each of the best greens if you're unable or unwilling to use the W-Item cheat, you'll have to drop a small fortune on vegetables if you hope to get the best breeds of Chocobo.
Talk to Chole in the stables and she'll record everything the Sage tells you. You'll learn about the Mountain Chocobo and the River Chocobo, each with the ability to cross its namesake terrain. In the next lab, B7, there's another keycard on a box to your right as you enter, conveniently located near a terminal. You can easily pass this key card if you're in a rush. When you exit B7 and go up the ramp, stop at the first landing.
In the far right corner, the sector 5 reactor key card is on the ground, obscured by a few traffic cones. In the next room, B6, you will find the next key card to your left as you enter the lab. There are a few boxes that hide it in plain sight, so walk around them to find it. There are two cards in B5. When you enter the lab, turn immediately right. There is a key card hidden in the corner. On the left side of the room, you'll find the final key card on a desk.
Once you have all six Sector 5 Reactor Key Cards, you can bring them to any nearby terminal.
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