Where is lever in korvanjund
The main corridor continues to the north, then descends a flight of stairs and passes through a pair of iron doors into a corridor with pictures carved into the walls and an ancient Nord puzzle door at the far end. Two dead enemy soldiers and the ebony claw are on the ground near the puzzle door. The combination required to open the door is on the inside of the claw; from the outer to the inner circles, it is Fox—Moth—Dragon.
Beyond the door is a flight of stairs up to a turning to the west that ends at an iron door. The room beyond has a slightly raised floor in the northwest corner and along the south wall. There are three bookcases around the room holding only more ruined books, while six upright sarcophagi line the walls. These contain slumbering draugr that will be released later as described below; however, the draugr may be dispatched individually now by casting elemental rune spells against the sarcophagi.
There is a trap floor in the middle of the room with wooden planking across it, and two corridors: one to the west blocked by a lowered gate, and another to the north.
The corridor to the north soon turns west and climbs a flight of stairs before turning south and ascending again, finally opening onto a balcony above the previous room. The balcony continues around the room, passing against the west wall a random dagger on a weight sensitive plate , with two garnets beside it. Removing the dagger opens a hidden door to the left to a twisting tunnel that ends at another concealed door, with a chain to open it on the right. The room beyond has an adept- trapped chest on a stone ledge against the east wall, which triggers a spear trap.
To the right of the chest is a leveled healing potion and a flawless amethyst. Following the balcony around the room leads to a stone and plank walkway that crosses the room below to the east. At the end of the walkway is another balcony, with three empty bookcases against the walls, an unlocked chest at the rear against the east wall, and a handle on the north wall beside a burial urn at the front of the balcony.
The handle opens the gate to the west on the ground level, as well as the six sarcophagi around the room, releasing several draugr. However, your companion soldiers should be able to defeat the draugr without much difficulty. The corridor to the west ends at an iron door that leads to Korvanjund Crypt. I'm in Korvanjund with the Stormcloacks and just passed the Ebony Claw door, but now I can't find anyway to open the gate: I already checked upstairs and found a hidden room, but that wasn't it.
So what am I missing? Improve this question. Ivo Flipse Ivo Flipse 7, 23 23 gold badges 64 64 silver badges bronze badges. Add a comment. Active Oldest Votes. Improve this answer. Man that thing was hidden! Yeah I had a hard time finding it too Sign up or log in Sign up using Google. Sign up using Facebook. There will be an autosaving door to the Crypt. There you will find the boss room. Kill them and claim The Jagged Crown. Get the very obvious dragon word behind the throne which is "Time, Slow Time ".
There is also a very secret flawless diamond under the ramp up to the quick exit, make sure you get it. Last Edited: 3 Nov pm. Simply hit it with a weapon or spell to "wake" it up. If you have the "Assasin's Blade" perk from the sneak tree, this can be very helpful if you want to just dual-wield daggers preferably medium-level, like Elven or Dwarven, I'm not sure about Iron or Steel to get a 1-hit on it while it is in it's tomb. Note, two Restless Draugrs will also spawn beside him.
Was this guide helpful? YES NO. There are either Imperial soldiers or Stormcloaks inside, along with draugr. A word wall for Slow Time is in the same room as the Jagged Crown , a quest item.
However, most of this is blocked by a rock wall unless the associated quest is active. The clues to the first puzzle is on the Ebony Dragon Claw.
Moving the rings to match the symbols and inserting the claw will open it. In the next room there is a lever which is located on the left side after crossing the bridge on the second floor. The quest is given to the Dragonborn as their first task after joining their chosen faction.
0コメント